I.
For
my Digital Story proposal I have decided to do it as an outline
A.
Violent
Video games are affecting kids attitudes and behavior in a negative way
1.
Kids
are becoming more violent because of certain video games
2.
Kids
behavior is being negatively affected by replicating actions seen in video
games
a)
Ex:
Grand Theft Auto series
b)
School
shootings have become more and more common since 1997
B.
Video
games strive to achieve a “M” rating
1.
Kids
who play violent video games want a gory, violent game
a)
Game
producers are responding to the demand for a more violent game by increasing
the violence, blood, and foul language used
2.
Graphics
are becoming more and more life-like which users enjoy
a)
Kids
want a more life-like game
C.
Advertisements
for games/consoles encourage violence
1.
Kids
playing video games act as if they are soldiers
a)
New
Call of Duty: Ghosts game uses advertisement saying “There’s a solider in all
of us”
(1)
Game
encourages violent gameplay by telling consumers to release the solider within
themselves
2.
Advertisements
use violence as an incentive to play their game/console
a)
Play
station 4 “perfect day” ad uses three games which contain violence in all of
them
(1)
Ad
depicts a “perfect day” by playing violent games as a perfect day. There are
two characters singing a cheerful” perfect day” song while acting violently.
The song says how the characters would not want to spend the day any other way,
or with anyone else. This is suggesting they are friends.
(a)
First
game-section is a duel between two middle age soldiers where the one clearly kills the other before
the camera jumps to the second ad
(b)
The
second game is between the two same characters who are now racing. The one
driver runs the other driver into the guard wall which then flips the driver.
(c)
The
third game is a futuristic game where both characters now have armies and are shooting
laser guns at each other, still while happily singing.
D.
Studies
conclude that violent video games make kids more violent
1.
Not
all studies prove that video games are a link to more violent tendencies
a)
Not
all studies of any subject prove a certain point 100% of the time
"Genre
and Game Studies: Toward a Critical Approach to Video Game Genres." Genre
and Game Studies: Toward a Critical Approach to Video Game Genres. Sage
Journals, n.d. Web. 06 Nov. 2013.
<http://sag.sagepub.com/content/37/1/6.short>.
Anderson,
Craig A. "An Update on the Effects of Playing Violent Video Games."
An Update on the Effects of Playing Violent Video Games. Science Direct, Feb.
2004. Web. 04 Nov. 2013.
<http://www.sciencedirect.com/science/article/pii/S0140197103000976>.
"Violent
Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern
and Western Countries: A Meta-analytic Review." Psycnet.org. PsycNet, Mar.
2010. Web. 07 Nov. 2013.
<http://psycnet.apa.org/journals/bul/136/2/151/>.
Anderson,
Craig A. "Violent Video Games: Myths, Facts, and Unanswered
Questions." Tomorrow Counseling. Psychological Science Agenda, Oct. 2003.
Web. 05 Nov. 2013.
<http://www.tomorrowcounseling.com/TDE_CMS/database/userfiles/Violence%20in%20Video%20Games(1).pdf>.
Call of
Duty. "Call of Duty: Ghosts Trailer." YouTube.com. YouTube, 02 Nov.
2013. Web. 6 Nov. 2013. <http://www.youtube.com/watch?v=MNxh7umVOZ0>.