Thursday, October 10, 2013

Blog post for Digital Story Proposal

I.                    For my Digital Story proposal I have decided to do it as an outline
A.                  Violent Video games are affecting kids attitudes and behavior in a negative way
1.                  Kids are becoming more violent because of certain video games
2.                  Kids behavior is being negatively affected by replicating actions seen in video games
a)                  Ex: Grand Theft Auto series
b)                  School shootings have become more and more common since 1997
B.                  Video games strive to achieve a “M” rating
1.                  Kids who play violent video games want a gory, violent game
a)                  Game producers are responding to the demand for a more violent game by increasing the violence, blood, and foul language used
2.                  Graphics are becoming more and more life-like which users enjoy
a)                  Kids want a more life-like game
C.                  Studies conclude that violent video games make kids more violent
1.                  Not all studies prove that video games are a link to more violent tendencies
a)                  Not all studies of any subject prove a certain point 100% of the time

"Genre and Game Studies: Toward a Critical Approach to Video Game Genres." Genre and Game Studies: Toward a Critical Approach to Video Game Genres. Sage Journals, n.d. Web. 06 Nov. 2013. <http://sag.sagepub.com/content/37/1/6.short>.
Anderson, Craig A. "An Update on the Effects of Playing Violent Video Games." An Update on the Effects of Playing Violent Video Games. Science Direct, Feb. 2004. Web. 04 Nov. 2013. <http://www.sciencedirect.com/science/article/pii/S0140197103000976>.
"Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-analytic Review." Psycnet.org. PsycNet, Mar. 2010. Web. 07 Nov. 2013. <http://psycnet.apa.org/journals/bul/136/2/151/>.

Anderson, Craig A. "Violent Video Games: Myths, Facts, and Unanswered Questions." Tomorrow Counseling. Psychological Science Agenda, Oct. 2003. Web. 05 Nov. 2013. <http://www.tomorrowcounseling.com/TDE_CMS/database/userfiles/Violence%20in%20Video%20Games(1).pdf>.

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