Monday, November 18, 2013

Digital Story - Annotated Bibliography

Digital Story Annotated Bibliography
"Genre and Game Studies: Toward a Critical Approach to Video Game Genres." Genre and Game Studies: Toward a Critical Approach to Video Game Genres. Sage Journals, n.d. Web. 06 Nov. 2013. <http://sag.sagepub.com/content/37/1/6.short>.
This source is from Sagepub.com and pertains to violent video games by saying there are several different genres of video games today which are loosely connected. This separates people into two groups. Narratologists stress narrative as the primary way to understand games. While Ludologists do not stress narrative.

Anderson, Craig A. "An Update on the Effects of Playing Violent Video Games." An Update on the Effects of Playing Violent Video Games. Science Direct, Feb. 2004. Web. 04 Nov. 2013. <http://www.sciencedirect.com/science/article/pii/S0140197103000976>.
School shootings have significantly increased since 1997, almost one every year since then and several other instances of violent actions across the US. This can be attributed to video games according to the article. One study used modern techniques to combine the results of empirical studies of violent video game effects on five types of outcome variables: aggressive behavior, aggressive cognition, aggressive affect, helping behavior, and physiological arousal. The study found significant effects of violent video games in all 5 categories.

"Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-analytic Review." Psycnet.org. PsycNet, Mar. 2010. Web. 07 Nov. 2013. <http://psycnet.apa.org/journals/bul/136/2/151/>.
A study’s evidence showed exposure to violent video games caused a heightened chance for increased aggressive behavior. The study also showed there were minor differences in different cultures vulnerability to more violent actions, and there were no differences with different sexes being affected differently.

Anderson, Craig A. "Violent Video Games: Myths, Facts, and Unanswered Questions." Tomorrow Counseling. Psychological Science Agenda, Oct. 2003. Web. 05 Nov. 2013. <http://www.tomorrowcounseling.com/TDE_CMS/database/userfiles/Violence%20in%20Video%20Games(1).pdf>.
This source uses Craig Anderson again and goes through a brief history of violent video games with the features that renewed interest in the debate of violent video games. Then it lists several myths and truths of violent video game surveys and studies that includes older studies and newer more advanced studies.

Call of Duty. "Call of Duty: Ghosts Trailer." YouTube.com. YouTube, 02 Nov. 2013. Web. 6 Nov. 2013. <http://www.youtube.com/watch?v=MNxh7umVOZ0>.
         
This is a trailer for the very popular Call of Duty: Ghosts game, which is the latest in the Call of Duty              series. The trailer is graphic and violent with four friends having an “epic night out” (that is the name of            the trailer). The video shows machine guns, a rocket launcher, and even a helicopter between the four            friends and the bad guys. The video ends with a helicopter being blown out of the sky and the caption            “there’s a solider in all of us” saying everyone should play this violent game.

Playstation. "Official PlayStation 4 Perfect Day Commercial." YouTube. YouTube.com, 14 Oct. 2013. Web. 02 Nov. 2013. <http://www.youtube.com/watch?v=s0d9d-cdxhk>.
This is a trailer for the new Play Station four and shows two friends in three separate games. The two friends are fighting in a rivalry in all three games. The song that goes along with the trailer is saying how the two friends are having the best day ever, saying if you play this game you will have a lot of fun and the best day ever.

Dickinson, Amy. "Video Playground." Ebsco Host. Time, 5 Aug. 2000. Web. 16 Nov. 2013. <http://ehis.ebscohost.com/eds/detail?sid=8d3dcc05-4d55-46cc-b96b-53ddc063819c%40sessionmgr115&vid=7&hid=106&bdata=JnNpdGU9ZWRzLWxpdmU%3d#db=tth&AN=3043371>.

This source uses reports from a study that says violent video games can contribute to violent behavior in “real life” as it says in the article. The game sites a few very graphic games such as Doom and Mortal Kombat. It also brings up Columbine as a reference to what violent video games can do to kids. This article even goes as far as to suggest less violent games for kids to play such as Donkey Kong and Crash Team Racing. 

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