Sunday, November 10, 2013

Digital Story - Proposal

I.                    For my Digital Story proposal I have decided to do it as an outline

A.                  Violent Video games are affecting kids attitudes and behavior in a negative way
1.                  Kids are becoming more violent because of certain video games
2.                  Kids behavior is being negatively affected by replicating actions seen in video games
a)                  Ex: Grand Theft Auto series
b)                  School shootings have become more and more common since 1997
B.                  Video games strive to achieve a “M” rating
1.                  Kids who play violent video games want a gory, violent game
a)                  Game producers are responding to the demand for a more violent game by increasing the violence, blood, and foul language used
2.                  Graphics are becoming more and more life-like which users enjoy
a)                  Kids want a more life-like game
C.                  Advertisements for games/consoles encourage violence
1.                  Kids playing video games act as if they are soldiers
a)                  New Call of Duty: Ghosts game uses advertisement saying “There’s a solider in all of us”
(1)               Game encourages violent gameplay by telling consumers to release the solider within themselves
2.                  Advertisements use violence as an incentive to play their game/console
a)                  Play station 4 “perfect day” ad uses three games which contain violence in all of them
(1)               Ad depicts a “perfect day” by playing violent games as a perfect day. There are two characters singing a cheerful” perfect day” song while acting violently. The song says how the characters would not want to spend the day any other way, or with anyone else. This is suggesting they are friends.
(a)               First game-section is a duel between two middle age soldiers  where the one clearly kills the other before the camera jumps to the second ad
(b)               The second game is between the two same characters who are now racing. The one driver runs the other driver into the guard wall which then flips the driver.
(c)                The third game is a futuristic game where both characters now have armies and are shooting laser guns at each other, still while happily singing.
D.                 Studies conclude that violent video games make kids more violent
1.                  Not all studies prove that video games are a link to more violent tendencies
a)                  Not all studies of any subject prove a certain point 100% of the time
"Genre and Game Studies: Toward a Critical Approach to Video Game Genres." Genre and Game Studies: Toward a Critical Approach to Video Game Genres. Sage Journals, n.d. Web. 06 Nov. 2013. <http://sag.sagepub.com/content/37/1/6.short>.
Anderson, Craig A. "An Update on the Effects of Playing Violent Video Games." An Update on the Effects of Playing Violent Video Games. Science Direct, Feb. 2004. Web. 04 Nov. 2013. <http://www.sciencedirect.com/science/article/pii/S0140197103000976>.
"Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-analytic Review." Psycnet.org. PsycNet, Mar. 2010. Web. 07 Nov. 2013. <http://psycnet.apa.org/journals/bul/136/2/151/>.
Anderson, Craig A. "Violent Video Games: Myths, Facts, and Unanswered Questions." Tomorrow Counseling. Psychological Science Agenda, Oct. 2003. Web. 05 Nov. 2013. <http://www.tomorrowcounseling.com/TDE_CMS/database/userfiles/Violence%20in%20Video%20Games(1).pdf>.

Call of Duty. "Call of Duty: Ghosts Trailer." YouTube.com. YouTube, 02 Nov. 2013. Web. 6 Nov. 2013. <http://www.youtube.com/watch?v=MNxh7umVOZ0>.

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